A downloadable game for Windows, macOS, Linux, and Android
The bubble factory has gone in to overdrive
The bubbles are getting everywhere and need to be cleaned up
Are you game enough to clear the bubbles from every level?
Bubble Pops is a simple but wildly addictive puzzle game.
The objective is simple
- Match 3 or more bubbles of the same colour by swapping their places.
- Matches can be horizontal or vertical.
- The bubbles merge together into a bigger bubble...
growing until they burst in a shower of colour that feeds other bubbles.
- Get cascades of pops for even higher scores.
- As you progress the levels get more and more challenging.
You will need to get at least one star on each level to pass on to the next, but be sure to go back and challenge yourself and your friends to get three stars on each level!
Check out the help page for ideas on strategy
64 Levels at Launch with more coming soon.
How to play
Bubble Pops is a match 3 game. The player needs to make a line of 3 or more bubbles of the same colour either horizontally or vertically.
This is achieved by swapping bubbles, either horizontally or vertically, so that one of those bubbles makes a match. If neither makes a match they will return to their starting positions.
When a match is made the other bubbles in the match merge with the bubbles that was moved to make a bigger bubble. Other bubbles fall down from above to fill the newly created gaps potentially creating new matches which also merge and so on.
When the game starts all of the bubbles are size 1 and as they merge they can grow to be sizes 2, 3, or 4. Bigger than that and the bubbles are unstable and go POP! and little bubbles fly out to merge with other bubbles of the same colour. If a little bubble merges with a size 4 dot then it will also go POP! and create a cascade which is worth more points.
Scoring is simple. When a bubble merges it score 10 times its size so a size 1 dot will score 10 and a size 3 dot will score 30. When a bubble pops it scores 100 times it size, so a size 5 pop is worth 500 points and a size 10 is worth 1000 points. When a cascade occurs the score is multiplied by the level of the cascade so a first cascade (secondary pop) size 5 pop would be worth 1000 points and a second cascade size 5 pop would be worth 1500 points and so on.
For most levels the score determines the number of stars awarded. On some levels there are a number of bubbles of specific colours that need to be collected in order to get that first star. Bubbles are only collected when they pop. On some levels the stars are also time based for example less than 80 seconds to get 1 star, less than 70 to get 2 stars, and less than 60 seconds to get 3 stars.
The player can only move to the next level when at least 1 star has been awarded.
Levels are grouped in to pages of 4. To progress to the next page of levels it is necessary to obtain at least 9 stars on that page in any combination over the 4 levels.
Levels can be 1 of 3 sizes, either 5, 7, or 9 rows of bubbles but can also be odd shapes. They can also have different limits on the length of play. Some levels are limited by the number of moves available. Some are limited by the amount of time available and some are limited by a requirement to collect a particular colour of bubble. When a collection requirement is in place with no moves or time limit then the level is over when at least that many bubbles are collected. If a moves or time limits is in place as well then the level is over only when the moves or time run out but the correct number of bubbles has to have been collected to get the first star.
Level limits can be mixed so it is possible to have 1, 2 or 3 limit requirements on any level.
There are 4 type of special blocks
Blank - Bubbles can't occupy a blank space but they can pass through it
Unbreakable - Bubbles can't go through this space and have to go around. The block cannot be damaged.
Breakable - Bubbles can't go through this space while it is occupied. A POP! next to the block will do damage to it. Horizontally or vertically adjacent pops will break it in two causing the pieces to fly off the screen. Diagonal pops will do damage according to how big the pop was. Two diagonal pops will break the block. When a block has been damaged the pieces vibrate according to how unstable they are. When a breakable has been broken then the space can be occupied by a bubble.
Warps - A warp will move a bubble from one position in the level to another. A level can have up to 3 warps all matched by their colour.
The best strategy to use depends on the type of limits on the level. At the beginning most levels are limited by the number of moves so the best strategy is to make moves near the bottom of the screen to maximise the chance of secondary merges. Also sometimes it is better not to go for the biggest pop but to go for the chance of cascading pop as these are worth a lot more points.
On a time limited level the best strategy is to make as many moves as possible in the time allowed. Have your next move lined up before your previous move has finished. In 90 seconds it should be possible to make about 25 moves.
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